![]() There is enjoyment to be had here and the softbody collisions can be really incredible to watch, but don't go into BeamNG.Drive expecting a finished game, as its Steam page says it is at least 12 months from being feature complete. ![]() ![]() The sound is particularly lacking, as there isn't any music, and the car sound effects are clearly placeholders. There are only a handful of levels, no form of progression, only a couple of sparse game modes, and a whole suite of other missing features. Nothing felt unintentional or unexpected about the driving, just very precise with a high learning curveįair warning though: while BeamNG.Drive is currently a fun sandbox game, it is definitely an Early Access game. It took some time for me to adjust to how the game wanted me to play, but once I did I found there was actually a deeper level of control over what I could make the cars do. I was confused why driving over simple speed bumps would tear my car to pieces, until I realized I was trying to drive over them at 60+ MPH-a feat completely achievable in a game like Grand Theft Auto 5, but near suicide in the real world. I could noticeably feel the difference between heavy cars and light cars, between a stock engine and a souped up one. 46 Results BeamNG.drive - ETK 800 series Sticker By forzamotors5 From 1.35 Beamng Drive Sticker By designstp From 1.46 BeamNG.Drive No Texture Sticker By TheCarLover78 From 1.35 BeamNG.drive - Ibishu Covet Sticker By forzamotors5 From 1.35 BeamNG Crash Hard Sticker By Fundables From 1.35 beamNG.
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